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Rfactor 2 mountain peak track3/29/2024 ![]() ![]() MULTIPLAYER: -There exists a new multiplayer.json variable "Plugin Heartbeat Rate? which can be turned off or set to different update rates. In the future, you'll also be able to edit custom plugin variables here. Added a gizmo to the UI in order to turn plugins on and off. (humans don't necessarily follow the recorded driving lines) Can be disabled by setting playerfile option "AI Logic Override? to 2. Attempt to get AI drivers to be more flexible in their line following when trying to draft on superspeedways. tbc variable "RoadGrooveSqrdGripEffect? so AIs will experience the same grip curve vs. will take a number of materials (defined in cockpitinfo.ini file parameter "STOCKCARGAUGE?), and turn them on or off depending on how close the player's speed is to the pitlane speed. Added code to get stock car style gauges to work. Implemented the ability for rules plugins to control whether each vehicle is currently allowed to pit. PLR file value "LSI Top? lets you set its vertical position or disable it altogether. Added a tiny bit of configurability to the new ?Low Speed Info' message box. Added FrontToeOffset and RearToeOffset garage settings which supplement FrontToeIn and RearToeIn. This contains many rules settings geared towards stock car racing.įEATURES: -Added a couple pieces of info to the internals plugins: approximate tire radius, and the pitstop lap distance. 2) Download and install the "National Stock Car Racing 2015? mod. For dedicated servers, operators will have to open the CustomPluginVariables.JSON file (in the UserDataplayer directory) and set ? Enabled? to 1 for both of these plugins. In single-player, this can be done in the UI Settings. RFactor 2 Build 1008-Changelog: STOCK CARS: -In order to take full advantage of the stock car features, it is recommended that users do the following: 1) Enable the StockCarRules.dll and KnockoutQualifying.dll plugins.
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